Siil

The forest nation of Siil was not quick to join the Great Alliance and in some ways their presence within the Great Alliance is more a matter of convenience than an out right declaration of allegiance. Siil is surrounded on all sides by Alliance territory and thus would find it unwise to disagree with their neighbor's allegiance. That being said, they were not ultimately opposed to joining the alliance either. Bitter debates of borders ensued as they joined and negotiations were needed to settle many disputes. On one mountaineous border with the nearby gnomish kingdom of Mechton, gnomes were using the forests for firewood to fuel their innovation. With the negotiations stagnating, Sylvan druid councils banded together to create a great wall that spanned miles across the mountains and towered into the sky. They then announced that any attempts to conquer nature past that wall would result in the untimely death of many gnomes. This, while souring relations, was an affective point in the druids and ended the debate rather swiftly.

Yet the creation of the wall was costly on the land. The spell was driven by mallace. The sheer size and strength of the wall was beyond what many druid considered wise or balanced. In creating this wall they had not only called upon the plants, but also the spirits and corpses of deceased animal allies. This sapped the land of much of it's power and many Orn, or caretakers, needed to devote themselves fully to restoring the land.

This pushed their communion with nature and power to new levels and created large coalitions of druids. The land became known for the sheer number of druids that gained prowess and the diversity of their talents. While druids come from many other realms, this realm began many new druid traditions. Some were nurturing and holy, while others were dark and militant. It was in this time that the tradition of half-shaping evolved. Half-shaping or Sang-Spect, allows a person to assume some of the aspects of a wild animal, while maintaining many of their human like qualities.



Four hundred years after they joined the Great Alliance they had reach the peak of their populatrity within the Great Alliance. Many of the original members remained alive but as their respect for life continued to grow their choices became estranged from the outside world and the councils began to return to Siil to live separated from the rest of the world. Not much leaves the deepest forests of Siil and the druids within the forests are not keen on letting their secrets escape. While few left, many seeking to escape entered their lands and found refuge.